Math.tan()
Baseline
Widely available
This feature is well established and works across many devices and browser versions. Itâs been available across browsers since 2015å¹´7æ.
Math.tan() ã¯éçã¡ã½ããã§ãæ°å¤ã®æ£æ¥ï¼ã¿ã³ã¸ã§ã³ãï¼ãè¿ãã¾ãã
試ãã¦ã¿ã¾ããã
function getTanFromDegrees(degrees) {
return Math.tan((degrees * Math.PI) / 180);
}
console.log(getTanFromDegrees(0));
// äºæ³ãããçµæ: 0
console.log(getTanFromDegrees(45));
// äºæ³ãããçµæ: 0.9999999999999999
console.log(getTanFromDegrees(90));
// äºæ³ãããçµæ: 16331239353195370
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Math.tan(x)
弿°
x-
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x ã®æ£æ¥ï¼ã¿ã³ã¸ã§ã³ãï¼ã§ãã x ã Infinity ã®å ´å㯠-Infinityã NaN ã®å ´å㯠NaN ãè¿ãã¾ãã
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æµ®åå°æ°ç¹ã®ç²¾åº¦ã«ãããæ£ç¢ºãªå¤ Ï/2 ãå¾ããã¨ã¯ã§ããªãããã NaN ã§ãªããã°ãçµæã¯å¸¸ã«æéã¨ãªãã¾ãã
解説
tan() 㯠Math ã®éçã¡ã½ããã§ãããããçæãã Math ãªãã¸ã§ã¯ãã®ã¡ã½ããã¨ãã¦ã§ã¯ãªãã常㫠Math.tan() ã¨ãã¦ä½¿ç¨ããããã«ãã¦ãã ãã (Math ã¯ã³ã³ã¹ãã©ã¯ã¿ã¼ã§ã¯ããã¾ãã)ã
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>Math.tan() ã®ä½¿ç¨
Math.tan(-Infinity); // NaN
Math.tan(-0); // -0
Math.tan(0); // 0
Math.tan(1); // 1.5574077246549023
Math.tan(Math.PI / 4); // 0.9999999999999999 (æµ®åå°æ°ç¹ã¨ã©ã¼)
Math.tan(Infinity); // NaN
Math.tan() ããã³ Ï/2
æ£ç¢ºã« tan(Ï/2) ãè¨ç®ãããã¨ã¯ã§ãã¾ããã
Math.tan(Math.PI / 2); // 16331239353195370
Math.tan(Math.PI / 2 + Number.EPSILON); // -6218431163823738
Math.tan() ã«è§åº¦ã®å¤ã使ç¨
Math.tan() 颿°ã¯ã©ã¸ã¢ã³ãåãä»ãã¾ãããè§åº¦ã§ä½¿ç¨ããã»ããç°¡åãªå ´åãå¤ãã®ã§ã次ã®é¢æ°ã¯è§åº¦ã®å¤ãåãä»ãããããã©ã¸ã¢ã³ã«å¤æãã¦ã¿ã³ã¸ã§ã³ããè¿ãã¾ãã
function getTanDeg(deg) {
const rad = (deg * Math.PI) / 180;
return Math.tan(rad);
}
仿§æ¸
| Specification |
|---|
| ECMAScript® 2027 Language Specification> # sec-math.tan> |